The material is then assigned to the cube via right clicking the material on the top right of the screen and selecting ‘Assign Material To Selection’. Selecting Lambert from the Surface shaders is the next step, of which then has a colour applied to it via the menu on the right hand side of the screen. Navigating to Windows -> Rendering Editors -> Render View will allow you to apply shaders and textures to your objects, of which is the next stage of this task. This causes the cone to tip forward as it along the grid. With the end number for Rotate Z on the 72nd frame being -90. However, Rotate Y is used instead, with the settings at frame 72 being 360 instead of 1080.įor the cone, Rotate Z is used. This configuration causes the cube to spin while moving across the grid.įor the Sphere, a similar process is used. At frame 72, another key-frame is created for Rotate X, however, this one is set to 1080. Going back to the cube, a key-frame is created at frame 1 regarding Rotate X set at 0. Once positioned correctly, a key-frame is created. The sphere, at frame 72, is moved to the middle of the grid via the changing of its X translation to 0. Moving it to the end again and creating another key-frame, this time at 72 frames, concludes, for now, the animation regarding the cube. Moving the cube back to the start of the grid, a key-frame is created at 48 frames. The same process is repeated for the cone, but this time its end point is reached at the 72nd frame. I then repeated the earlier process of creating a key-frame, selecting ‘Key selected’ for translate X.ĭragging the range slider to frame 48, as well as repeating the key-frame process for the sphere, allows me to move this object at half the speed of the cube. I then moved the time-slider to frame 24, and moved the cube across to the opposite side of the grid plane. ![]() You are notified of a created key-frame once the box has gone red. I then navigated to the channel box and right-clicked on the ‘translate X’ option, of which allowed me to click on ‘Key selected’. Ensuring that the attribute editor is open, I selected the cube and first frame on the time slider. Ensuring that ‘weighted tangents’ was selected, as well as the default set to linear, we were then able to begin the task.Ĭreating 3 different polygons, cube, sphere and cone, I spaced them relatively evenly apart. To begin, we set the animation settings to ‘Realtime’ and ’24’ fps, via Windows-> Settings/Preferences -> Preferences. ![]() For this task, we had to create a key-frame animation in Maya using three different 3D primitives.
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